Kh Wonderland How to I Gewt Small Again Lotus


Wonderland

Wonderland is the Level 1 earth. After flying there disembark. You lot�ll fall through the rabbit pigsty so y'all�ll need to follow the rabbit down a hallway and open the door.

In the Bizarre Room push the bed into the wall. So talk to the doorknob and beverage the blue potion. After clearing the room of heartless go through the little door you revealed behind the bed.

Subsequently your confrontation with the Queen get utilize the salvage point by the door you came in. And then accept the other door out of the courtyard and into the Lotus Garden.

Once you�ve met the Cheshire Cat it�s time to explore. First go into the alcove on the correct. The pink box contains the clue Footprints. So utilise the blue trinity mark for an Ether, Potion, Tent, and MP Assurance.

Now in this same area hop up to the greenish platforms by using the two mushrooms. Follow the platforms to the doorway in the tree. Become through it and you�ll be in a new location in the Bizarre Room.

The pink box here contains the clue Stench. Then jump down and head back to the Lotus Garden.

At present go to the very back of the garden to notice iii mushrooms. Jump from the middle mushroom to the right and and so spring up to the platform to notice a pink box with Antenna.

From hither make a long jump (concord down the circle button) to the platform in the corner. The breast here contains a Thunder-K. Now go back to the middle mushroom to jump left to the other set of platforms. The chest hither contains Dalmatians 16, 17, and 18.

Now go dorsum to the very first xanthous flower and requite information technology a Potion. Sora will become bigger. Now jump on the stump by the door to raise another platform. Then examine the seed on the tree co-operative. Have it only leave information technology on the ground for a moment. Hitting the co-operative to plow information technology some other direction. Then consume the seed to go smaller.

Now use the kickoff two mushrooms to become up the platforms again. Take the path up and effectually to a doorway in the corner of the room. Accept the door to the Bizarre Room.

You�ll land on the faucet handle. You lot�ll need to employ select to expect toward the right to spot the last clue box. Then jump over to information technology. After finding the Hook Marks the Cheshire Cat appears and rewards you with the Blizzard spell.

Now information technology�s time to head back to encounter the Queen. If you found all iv clues you�ll take a four in 5 chance for a heartless to appear when yous select a clue box. The box the queen threw in contains evidence incriminating Donald and Goofy.

Regardless of which box you chose a battle volition ensue. If you selected a box with Donald and Goofy they�ll exist locked upwardly.


Tower, Card Soldiers
EXP: 100

This isn�t actually a typical boss battle. The objective is to destroy the creepo tower. Notwithstanding, the card soldiers will practise their best to prevent you lot from succeeding. Now, if Donald and Goofy got locked upwards you lot�ll want to go assault their prison house until information technology breaks, freeing them. And so let them fend off the card soldiers while you attack the Tower. You�ll need to get rid of the individual cranks first - each will requite y'all some HP balls when they�re destroyed. And so you�ll want to set on the tower itself - pieces of the roof should go flying. When you destroy a part of the roof it will throw munny everywhere - y'all should collect as much of it as possible before returning to destroying the Belfry.

With Alice gone the trial is ended but at present you demand to find out where she went. Enter the Lotus Forest once more. The Cheshire Cat leaves another cryptic message and moves the boulder at the back of the forest revealing another door.

At present apply the flower to return to normal size and move the bedrock in the front end part of the forest to raise two lily pads. Then make sure the tree branch is pointed to the dorsum of the garden before shrinking again.

With that done you can hop up the lily pads to an enclosed infinite. Apply the blue trinity mark to get a Camping Fix and some MP balls. And so give the red bloom a Hi-Potion to get a Mega-Potion and more than MP balls. Now go through the go out to the Queen�s castle.

Here you lot�ll observe a chest with an Aero-Thousand. Then drop down, restore your HP at the save point, and head dorsum into the forest. One time there head to the back of the garden. Here leap up to the acorn branch. At that place you can leap to the go out in the back wall.

Enter this alternate version of the Bizarre Room. In here the room has turned sideways and the ground is the wall with two lamps. Beginning locate the shelf with a teddy touch it. Set on the latch to knock down the conduct. This causes a two dimensional book to become real.

Now light the lamp closest to the lion�s caput to make a chest containing a Defense Upwardly pop out. The light the other lamp. This makes a picture appear on the blank canvas. Examine information technology to teleport to a new section of the Lotus Forest.

Hither use an Elixir on the left yellow flower to get a Mythril Shard and some munny. Requite a Potion to the right flower to get a Hi-Potion and some MP balls. After this spring into the pool in the mound to return to the Bizarre Room. Hither go dorsum to the Lotus Forest via the bookshelf entrance.

Now brand your fashion over to the exit above and to the left of the original entrance to the Queen�s Castle.

This leave takes you to the wall with the fireplace in the Bizarre Room. After yous clear this side of the fireplace of heartless get and turn the handle on the faucet. This makes the jar iii-dimensional. Then bound into the jar. Y'all�ll be on a hedge in the Queen�south Castle. The chest hither contains Dalmatians 58, 59, and 60.

And then jump down and go into the normal Bizarre Room. Hither beverage the potion to render to normal size. Read the volume to go a Mythril Shard. And so move the teddy acquit. This causes the clock to become iii-dimensional. Push button it aside to reveal a secret entrance to the Tea Political party Garden. Drinkable the potion to get smaller and go through the new door.

In here you�ll discover yourself on a balcony above the garden. (The normal entrance is at the back of the Lotus Forest.) The chest contains an Aeroga-Thou. Subsequently grabbing it hop down and read the sign by the table.

Sitting in the chairs volition either give you prizes or crusade the tabular array to disappear and enemies to attack. If that happens you�ll have to exit and re-enter to become the table and chairs dorsum. The chairs are laid out like this:

After that become through the slanted pink door to the ceiling of the Bizarre Room. Later on immigration the expanse utilise the brick wall to leap to the lamps. Calorie-free both of them and the Cheshire Cat will take more to say. Subsequently that leap down and find a pocket-size gray latch. Release it and become through the opening. Yous�ll be on another hedge in the Queen�s Castle. Go past the trees to find a chest with Dalmatians 13, xiv and xv.

Now go save your game. Then enter the regular Baroque Room. The Cheshire Cat awaits you on the table but start go examine the bloom that appeared when you lit the lamps. It gives you a Mythril Shard, 2 Potions, and some HP balls.

After that make sure everybody is equipped for battle and speak to the Cheshire Cat again.


Trickmaster
HP: 600 EXP: 150

The Trickmaster takes a petty bit of strategy to beat. You tin only hurt him if you hitting him above the waist. While he�s continuing up you�ll accept to jump from the table or the end table in the corner. Exist enlightened that the Trickmaster is capable of making the table and chair disappear so be prepared to utilize the cease tabular array. However, when you stun him he collapses and you can freely assault him from the ground. You absolutely must avoid casting fire on him. Information technology volition light his batons and they will deal significantly more damage with they�re on burn down. However, fifty-fifty if you don�t light them he might go over to the fireplace to low-cal them himself. If that happens you should target the batons and cast blizzard on them. Afterwards you lot deal certain amounts of damage to the Trickmaster he will release HP assurance. When you lot defeat the Trickmaster you lot�ll receive the accessory Ifrit�south Horn.

After the battle Sora volition find Wonderland�s keyhole and he�ll seal it. When he does that the doorknob will spit out a Navi-Chiliad piece. Then Sora and company are transported to the save betoken in the Rabbit Hole. From in that location you should lath your gummi ship and caput to the next world. At this point you tin can go to either Deep Jungle or the Coliseum. Although the Coliseum is a level 2 world we will recommend yous visit Deep Jungle first - the Coliseum has a rather nasty boss battle that is much easier with an ability you receive in Deep Jungle.

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